UE_LOG ( LogTemp, Warning, TEXT ( "BeginPlay() called!" ) ) ; int myInt { 42 } ; UE_LOG ( LogTemp, Warning, TEXT ( "int myInt: %d" ) , myInt ) ; float myFloat { 3.14159f } ; UE_LOG ( LogTemp, Warning, TEXT ( "float myFloat: %f" ) , myFloat ) ; double myDouble { 0.000756 } ; UE_LOG ( LogTemp, Warning, TEXT ( "double myDouble: %lf" ) , myDouble ) ; char myChar { 'J' } ; UE_LOG ( LogTemp, Warning, TEXT ( "char myChar: %c" ) , myChar ) ; wchar_t wideChar { L 'J' } ; UE_LOG ( LogTemp, Warning, TEXT ( "wchar_t wideChar: %lc" ) , wideChar ) ; bool myBool { true } ; UE_LOG ( LogTemp, Warning, TEXT ( "bool myBool: %d" ) , myBool ) ; UE_LOG ( LogTemp, Warning, TEXT ( "int: %d, float: %f, bool: %d" ) , myInt, myFloat, myBool ) ; ...